Zelda Web link's Awakening Fischmaul: Locate hidden entryway as well as wind

In the 5th dungeon of Zelda: Web link's Awakening you not only get the wind-marimba , but additionally to enter hook, with which you can get to a great deal of brand-new locations. That you can not run completely and also put the last opponent on the chain, we have actually already solved the dungeon for you.

Zelda:

concealed entry, compass and also beak

Go west in the next area as well as kill all the opponents there if you desire to take the beak with you. Eliminate all the skeletons and then walk through the upper door to the first boss space .

Go to the space on the. It is vacant, yet it comes to be vital later on. In each of these spaces with flooring slabs you have to defeat the intermediate boss in the fish mouth. The 4 environment-friendly plates inform you that this is the fourth manager space .

This is just how it goes to the entrance : In order to be able to enter the Fiscal whatsoever, you need to wash in the dwarf bay . Swims right into the middle and checks out the rocks southwest of the cavern entry after a few air bubbles. There you can dive and reach the dungeon after a brief cavern.

All the opponents in the room with the four statures and after that once again to the west if two spaces go west from the entrance. In the next area you will obtain the compass out of package. The staircases decrease. After a small dive flow you wind up in a room with crystals and skeletal systems . Sprees everything that comes to you before the blade and afterwards presses both upper blocks right into the center. This creates a tiny trick from the ceiling.

Loss the Stalls master, find the card and get the get in hook

the intermediate employer and the large trick.

Take the Fee out of the jug on the means. Clear the vital block and then go to the.

Go north and you reach some blocks. Place the middle one up and also leave the room to the. After that return promptly and push the very same block to the right this moment. Stand in the switch as well as after that leave the room north. Remove back and also push the block down. Because of this, the path to the east to the door simply opened up by the button is totally free. Experience as well as face the Stalls master for the 2nd battle . Nothing changes in techniques.

The Schliemann looks extra difficult than it is. If he looks out of one of the holes on the wall surface, then you have to draw it out with the tart hook and then attack the susceptible center with the sword.

The intermediate boss is composed of 2 crawlers, the Gohma-Zwillingen .

Do you remember the space reasonably at the start, which lies following to the crystal area, where you obtained the initial key Runs back there or plays Mambos Mambo to return to the entry as well as orientate yourself from there? In the room there is a last battle with the Stalls master. Loss him, then you ultimately capture the Undertaken .

Return to the space with the 4 pillars in which you made use of the first secret. At the top right you can pull on your own to the side to a box with 100 rubies .

Once again back to the room with the block in the center. Program him to the right and go north. Get to the two upper bodies with 50 rubies each . On the ideal an additional small crucial .

Endless: Schliemann

In the space that is diagonally separated by blocks, you have to beat all challengers. When all the challengers are beat, the door opens up, and also you can go to the 3rd fight against the Stalls master . After the battle, by the means, you can collect the map of the dungeon on the.

This is exactly how it goes to the entrance : In order to be able to go into the Fiscal at all, you have to take a bathroom in the dwarf bay . If 2 spaces go western from the entry, all the opponents in the space with the four sculptures as well as then once more to the west. Go west in the next space and kill all the challengers there if you desire to take the beak with you. Loss him, after that you finally catch the Undertaken **.

The intermediate manager is composed of 2 crawlers, the Gohma-Zwillingen . Block the attacks with the indicator, counters with the tart hook to stun and also then hit the sword on it.

Bend left right into the room with the two iron masks as well as the blade traps. Go past the dual blade trap and also proceed to the west. Obtain your go into hook to the box with a various other little key .

After a few attacks, the Schliemann is history as well as you will obtain the usual Herzcontainer as well as the Wind-Marimba .

Ideally you brought enough bombs . From the front, the Stalls master will just block all of your assaults. Dodge the manager's strikes as well as utilize your chance to respond to assault, as an example when he uses his dive attack and misses you. After a few blows, he will certainly break down, and you have the opportunity to place a bomb on the bones. This is the only way you can truly damage him. Repeat this a couple of times, and you can defeat it for the initial time.

Go back to the space in which you have done both spiders. Currently, you can proceed by opening up the vital block in the following space and also then pulling yourself to the Booster by get in.

Your reward is waiting in the following area in the chest. You will most likely have to beat him.

Return to the area where you had to relocate the block in the middle several times. Program him so that you can leave and north in the next area. In the end of the room you ultimately get the large vital .

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