Genhin Impact: Guide to the theater of the devices - so it masters all difficulties

The Tower Defense Event Theater of the Devices (Theater Mechanicus) finds his way back into the game of Gendenshin Impact. MeinmMo shows you how you can handle all stages without difficulty and how the event works .

How do I find the event? Long-established player safely remind of the Tower Defense Game in Liyue. This time it can be found in Inazuma at Komakata. It is located directly in the capital near the forge. In order to participate, your adventure level 30 has to reach and the quest the escape of Ritou have completed. You can also play the game with your friends in Koop mode.

Here you will find an overview of what awaits you in this guide. Just click on the title so that you come to the passage that interests you.

  • Important information before a game
  • The power of lucky sticks
  • Recommended characters
  • All stages and tips to master them
    • 1. Stage: Restless Adeptic Bridge
    • 2 . Stage: autumn glow
    • 3 . Stage: Multiple Spring
    • 4 . Stage: Dream pavilion
    • 5 . Stage: Double holds better
    • 6 . Stage: Restless Adeptic Bridge 2
  • Rewards

Attention: The stages 7 to 10 are not yet available in the game. We update the guide as soon as we can play you.

Important information before a game

Before you enter a game, there are important things to know. This also applies to those of you who know the old event, because the current deviates greatly from the previous one.

  • You can not increase the levels of the devices, in contrast to its predecessor, outside a game.
  • Only the theater stage (theater tactics) brings bonuses for you. The higher the theater tactic, the more chopsticks, luck and device points you receive
  • There are four different types of amazing chopsticks that you can draw during a game:
    • Lucky chopsticks: bringing devices bonuses and evaluate them
    • Wunderstickchen (from theater tactics: Level 4): bring bonuses for you
    • Tapecosts: Strengthen the opponents, but you get more device points if you defeat such an opponent
    • Treacher chopsticks: luck based. While it costs less, but can cause negative effects, such as: destroys a random device that has bought chopsticks has no effect, reduces the attack stage of the device tower (...)
  • You can not accumulate elementary energy and act special skills, only the elemental ability and normal attacks are available
  • Your characters can not harm enemies, but destroy shields

The power of lucky sticks

Why are these chopsticks so important? The devices alone will not bring you home. It is appropriate not only to have many devices on the field, but also to upgrade the existing ones. Especially if you pull a lucky chopstick, which costs 1500 device points. These are often the strongest of all and worthwhile to get one of them to build three new devices instead of being built.

A lucky stick always affects an element that stands for all devices of this element type. So it can be better if you focus on two to three specific items and keep it upgraded. The same chopsticks can be purchased several times. As soon as you do that, you evaluate the previous effect. For example:

  • Chopsticks that increase the attack level, give 2000 attack per new drawn chopstick
  • Each rod that has an elemental corner bonus increases it every time around 75 points
  • 1500 device chopsticks have a bonus of 100%. If you buy it again, you will again receive 100% on top of that
  • All chopstick effects can you read in the event tab under Action Details

Take time the effects of the individual chopsticks, during the game to read. If you press the T key, you call the chopstick menu and can change up to Existing Amazing Chopsticks. There you can see which bonuses you have already received and how far they are upgraded.

As soon as the free draws are used up, rather uses a new draw for 50 layout points, as an appreciation to take from which you have nothing.

Recommended characters

Which characters are worth taking themselves? There are certain troop members who are particularly helpful and can handle their elementary capabilities properly under their arms.

  • Saccharose: Holds opponents for a short time in chess and together
  • Sayu: for mobility and her swordshifts
  • Jean: Your elemental ability can be used to suck opponents and push into the abyss
  • Geo Traveler: The elemental ability is useful for the enemies to be prevented from continuing
  • Kazuha: Can hold opponents with his elemental ability and stop for a short time
  • Venti: The enemies are whirled with its elemental ability in the air and stopped for a short time
  • Fishl: Can you use to distribute the electric element on opponents
  • XINGQIU / BARBARA / MONA: So that the Hydro element can be attached to enemies
  • Yanfei / Klee / Youimiya: Spread the fire element on monsters effortlessly
  • Ayaka / Keya: To bring the Kryo element to the opponent, you can use the two characters

If you do not have certain characters, that's no problem. From our own experience, I can tell that you need a maximum of a sword fighter to chose the opponents with fierce blows a little as soon as it becomes brenown.

All stages and tips to master them

1. Stage: Restless Adeptic Bridge

Tips for your possible victory:

  • To start a salvage - charity in the vicinity of the violet door
  • A little further behind it can be put on pyro, electrical, hydro or cryo devices, limiting you best on two to a maximum of three different and take the remaining device points for lucky sticks
  • Electric and Pyro, Hydro and Kyro or Hydro and Electric are in combination in this stage
  • If you realize that individual enemies tear out, you can either deactivate the bridge with the dice or skip the opponents with swordshifts back or transport them into the abyss. This works great especially at the Hydro-Samachurlen

Which opponents can appear in this stage? The enemies differ from game to match. Each Stage, except this, has two solid end bosses, which determine which rods can not be pulled.

  • Endphase: Ruinenkeeper (healing - heals at 50% life points if it is not defeated quickly enough)

Possible tower arrangement for the perfect victory

Which procedure has been chosen? In the middle, fire and electric devices were first set up. Near the gate from which opponents come, a salvage - charity was built to initially collect many layout points. First existing towers were upgraded and then gradually added. The first two waves you can pass with two to four towers if your enemies bums back to the back with your sword.

2 . Stage: autumn glow

Tips for your possible victory:

  • Initially, set a salvage - charity near the place where enemies die. This depends on which devices you use. Test this at the first phase and sets the recovery device after the first defeated Hilichurlen
  • Electric and pyro devices have an advantage in this stage
  • Pay attention to the geo bonus for the champaguts, so there is a chopstick at the pyro attribute, which attributes the fire geo-damage and so shields faster
  • Best builds there (many) towers where both runways of the enemies flow together to directly eliminate all enemies from both purple goals

Which opponents can appear in this stage? From this stage two different patterns can appear. The last opponents decide which devices can not be upgraded by lucky sticks. You can reset the pattern by leaving the game with Escape and rebuilt.

Pattern 2 is easier to defeat as a pattern 1, because you can clear everything with pyro devices. Phase 1 with the Hilichurlen is always the same.

  • Pattern 1:
    • No hydro and anemo chopsticks
    • Steinhaut-Lawachurl (Stonebreaker - destroyed every 15 seconds Geo devices in its proximity)
    • Hydro-Samachurl and Hilichurl Berserker (both: fleeted - particularly fast movement speed)
  • Pattern 2:
    • No hydro and cryo chopsticks
    • Frost Arm Lawachurl
    • Hydro-Samachurl and Kyro-Samachurl (both: fleeted - particularly fast movement speed)

Possible tower arrangement for victory

Which procedure has been selected? Below the stairs, the maximum possible number of electrical and pyro devices was placed. Since all enemies were defeated above the stairs, an recovery device - charity was set up instead of the Kyro tower, instead of the Kyro tower, to collect allocation points early. In the course of the rounds, other pyro and electric towers were placed on the right and left. Some monsters could flee and others had to be pushed down the abyss, but they can play the next stage.

Perfect, so without floating monsters, would have been: fewer devices, more evaluations directly at the beginning. The first two phases are very safe to pass with only two to three towers.

3 . Stage: Multiple Spring

Tips for your possible victory:

  • Initially, set a salvage - charity near the place where enemies die. This depends on which devices you use. This tests at the first phase and sets the recovery device after the first defeated Hilichurlen. Most of the place is near the portals you come from
  • Pyro devices for the puncture force against the final phases. Gladly again in combination with electrical devices. Everyone evaluates with the remaining device points and always pays attention to the 1500 device point chopsticks
  • Best puts all devices in the middle corridor on which both routes parallel from each other
  • Optionally, you can place anemo devices if your pattern is 1. This turns it into the counter-set direction of both monster portals, opposite each other, and can watch the enemies thrown back and forth.

Which opponents can appear in this stage? Two different patterns appear in this stage. The last opponents decide which devices can not be upgraded by lucky sticks. You can reset the pattern by leaving the game with Escape and rebuilt.

Pattern 2 is easier to defeat as a pattern 1, as the coachaurs are fast on foot and the towers could escape well. In addition, the recalances for the strong hydro- and electro devices are missing. Phase 1, with the Hilichurlen, is the same for both patterns.

  • Pattern 1:
    • No hydro and electric chopsticks
    • Mitachurl with fire ax (stone crusher - destroys all 15 seconds Geo devices in its proximity) and coachurl with lightning ax (both: fleeted - particularly fast movement speed)
  • Pattern 2:
    • No hydro and anemo chopsticks
    • Steinhaut-Lawachurl (Stonebreaker - destroyed every 15 seconds Geo devices in its proximity)

Possible tower arrangement for victory

What procedure has been chosen? In the middle, some pyro- and electric devices were built directly, which were only partly upgraded. The Kryo Tower was there to slow down the opponents. Furthermore, a salvage - charity were initially placed in the near the opponent portals, and later replaced with several pyro- and electro devices. Some enemies could escape, yet the game was finished successfully.

Perfect, so without escaped monsters, would have been: Only fewer devices and more evaluations directly at the beginning. The first two phases are very safe to pass with only two to three towers. If it gets burnt, you can remedy elementary capabilities and a sword support. In addition, no Kyro device and their upgrade is necessary.

More about Genhin Impact can be found here:

  • Genhin Impact: Youimiya - These are your best build options
  • Leaks in Genshin Impact promise that you can soon fishing and show new characters
  • Genshin Impact: 3 Top Builds for Sayu - So you play the Ninja best

4 . Stage: Dream pavilion

Tips for your possible victory: From now on, the devices Mystic Device - Arcanum must be obtained. These reinforce the devices around them and increase their attack by 50%.

  • Represents your devices in the middle of the Stage. Best where both opponents have to walk along
  • In the beginning, set a salvage - charity in front of the stairs below, where only four fields are to build, in the area should fall over many enemies if you only build in the middle
  • Evaluates, as always, your devices and always pay attention to the 1500 device chopsticks. Also take the chopsticks that can enable Arcanum. Especially the attack boost is valuable
  • If you want to conquer Pattern 1, the pyro and electrical devices and their evaluations recommend again. If you want to master pattern 2, you can grab pyro and cryo devices. In addition, individual anemo devices are also paid to return the opponents and cause turbulence damage
  • If necessary, add additional elemental devices in front of the staircase to which you have placed the salvage device

Which opponents can appear in this stage? Two different patterns appear in this stage. The last opponents decide which devices can not be upgraded by lucky sticks. You can reset the pattern by leaving the game with Escape and rebuilt.

Pattern 1 is easier to defeat as pattern 2, as the possible cryo and pyro combination in pattern 2, not as well working, as the possible pyro and electro-combination in patterns 1. Phase 1, with the Hilichurlen, is at two patterns equal.

  • Pattern 1:
    • No cryo and hydro sticks
    • Frost Arm-Lawachurl (Steinbrecher - destroyed every 15 seconds Geo devices in its proximity)
  • Pattern 2:
    • No hydro and electric chopsticks
    • Blitzhelm-Lawachurl (Stonebreaker - destroyed every 15 seconds Geo devices in its proximity)

Possible tower arrangement for the perfect victory

Which procedure has been chosen? Suriably resetted so long until pattern 1 came as a task. Thereafter, pyro and electric devices were placed in the middle and could be upgraded directly with the 1500 device bodies chopsticks. Subsequently, the Arcanum devices were upgraded, which excludes everything easily. Initially, the salvage - charity was set down to the stairs to farm enough device points.

5 . Stage: Double holds better

Tips for your possible victory: On Stage 5, it could be a bit tricky, since you best placed some devices directly in front of the blue portal. There only both opponent ways meet.

  • Initially, two to three towers are sufficient to keep the Hilichurle away
  • Places a salvage device - charity in the direction of the way without stairs, where you can collect simpler layouts
  • Pattern 2 is easier to defeat than pattern 1 because the ruin hunters stand a lot and move insane quickly. With many upgraded hydro- and cryogenic / electrical and centrally placed Arcanum devices, this is possible
  • Pattern 2 you can handle both the pyro and electric device combination as well as above all with an electrical and hydro-device combination
  • Remember to upgrade the towers with luck sticks
  • If the devices are not sufficient in front of the blue gate, you can place further devices below the stages, so you only need to pay attention to the course without steps

Which opponents can appear in this stage? Two different patterns appear in this stage. The last opponents decide which devices can not be upgraded by lucky sticks. You can reset the pattern by leaving the game with Escape and rebuilt.

  • Pattern 1:
    • No anemo- and curious device chopsticks
    • Ruin hunters (slewed - especially fast movement speed)
  • Pattern 2:
    • No chopsticks for devices that do not house elements
    • Ruinenkoloss (Steinbrecher - destroyed every 15 seconds Geo devices nearby and healing - heals at 50% life points when not quickly defeated)

Possible tower arrangement for the perfect victory

Which procedure has been chosen? For the first phases, some pyro- and electro devices were placed in front of the blue portal, which were reinforced by an arcanum. Furthermore, a salvage - charity was placed on the edge of the gang. Then the devices were upgraded. When it was necessary and the monsters are too far forward, new devices were built and towards the end of which placed below the stairs. After re-testing, the hydro- and electro-device combination has proven better in both patterns.

6 . Stage: Restless Adeptic Bridge 2

Tips for your possible victory:

  • Placed two salvage - charity in the directions of the two violet portals
  • Behind them you can place in pattern 1 electric and pyro devices with centered Arcanum device
  • For pattern 2, you best place hydro- and kyro- / electrical devices together with centrally placed Arcanum device
  • It will be too short in both patterns, you can place additional elementary devices behind the yellow bridge and / or use the dice to disable the bridge, once per phase, short

Which opponents can appear in this stage? Two different patterns appear in this stage. The last opponents decide which devices can not be upgraded by lucky sticks. You can reset the pattern by leaving the game with Escape and rebuilt.

Pattern 1 is easier to defeat as a pattern 2 because the ruin hunters stand a lot and move awesome. Phase 1, with the Hilichurlen, is the same for both patterns.

  • Pattern 1:
    • No hydro and anemo chopsticks
    • Steinhaut-Lawachurl (Stonebreaker - destroyed every 15 seconds Geo devices in its proximity)
  • Pattern 2:
    • No anemo- and curious device chopsticks
    • Ruin hunters (slewed - especially fast movement speed)

Possible tower arrangement for the perfect victory

Which procedure was chosen? I got pattern 2. It was built in the middle and behind the yellow bridge gradually and hydro and hydro devices. In the middle of them stood every time an Arcanum device. At first, two salvage - charity were set in the direction of violet portals to collect layout points. Both elements were highly upgraded so that the opponents are permanently frozen and slow.

Rewards

Which rewards are there? In addition to Mora, virgin, EXP-cards and material to improve talents, there is a name card for your profile, which you can not get any otherwise. The green coins (wondrous talisman) to buy the rewards at the promotional trader will be obtained by mastering the challenges under action reward in the event tab.

All names cards, which the community has previously been obtained at events, were only limited to the event. If you are a collector, you have time to get this card until 26th August.

Attention: The stages 7 to 10 are not yet available in the game. We update the guide as soon as we can play you.

Did the guide please or remained something unclear? How do you find this event? Did you like such kind of mini games or would you like something else? Write it down in the comments.

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