Sifu will have only one mode of difficulty at launch
The debate between the supporters of accessibility above all and the followers of respect for the vision of developers will be able to remake surface with Sight, the next martial game of Local, whose producer Pierre Arno confirmed that he does not will not adjust the difficulty, in any case at launch.
The producer told the mp1st site that the studio can always add different modes of difficulty subsequently if the need arises, but all the players will face the same challenge at the launch of February 8, 2022, on PlayStation 5, PlayStation 4 and PC. We want Sight to put the players to the challenge and encourages them to learn, improve and adapt. The ability to come back from the dead will help new players by failing to fail and try again several times When faced with difficulties. But the price of errors will increase quickly, and completely finish the game, they will have to master the combat system, explains Pierre Arno.
Remember that Sight is articulated around a death and aging system well to him who will see the player taking up each time he is defeated in his quest for martial revenge, which starts while 'He is 20 years old. Reunited by his magic pendant, the player will have to pay the price of his resurrection by age being aging first of a year and then later several years at once. Death allows you to acquire skills through experience and unblock new techniques.
Versing will not make the protagonist weaker, but its characteristics will evolve accordingly. Before returning to combat, the death screen will allow players to blow and think about their mistakes. This is where they will unlock their new skills and find additional tools to not repeat their mistakes. After a certain age, the magic of the pendant will no longer do, and it will be the game over. Certain circumstances, however, will regain lost years of life. The first time you die, you will age one year. The second time, two years old, the third, of three, etc. The only way to decrease or reset this counter is to use one of the available sanctuaries or Beat specific enemies, for example the boss of each chapter, can we read.
The most talented will be able to overcome the five assassins looking for the player without being defeated and so end the game without losing the smallest year of their lives. In addition, an Over game does not mean losing absolutely everything. You will lose your unlocked capabilities and improvements during a game over, but some elements will remain. Every time you complete a game chapter, it will create a backup point with the age you had when you finished it. In addition to the backup points, you will be able to permanently unlock certain capacities by spending more experience points, which will make them available from the beginning of your next part, details the PlayStation Blog.
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