In the decrepit it was of the heroes

Darkest Dungeon is a role-playing video game established by Red Hook Studios and published by Merge Gaming. The game was very first released for Microsoft Windows and OS X in January 2016, which followed a year-long very early access development duration. Later on that year, it was released for PlayStation 4, PlayStation Vita, and Linux, with a port for iOS being launched in 2017, and also ports for Nintendo Switch and also Xbox One being launched by 2018. Darkest Dungeon has the gamer manage a lineup of heroes to check out dungeons listed below a Gothic estate the gamer has actually inherited. Played out in a mix of real-time motion as well as turn-based battle, a core feature of The Darkest Dungeon is the tension degree of each hero that raises with more exploration as well as combat; a character sustaining a high-stress degree might get afflictions that will hinder, or possibly improve, their performance as an explorer. The game obtained positive testimonials from movie critics, gathering numerous honor elections, as well as took place to market over 2 million copies. A follow-up was announced in February 2019 and a parlor game adaptation remains in growth.

In Darkest Dungeon II everything hurts. Weight. The main characters, to which we insisted on calling heroes, show some of the most perverse traces of human psychology: Audrey, the thief of tombs, is a long-handed mercenary that stays for it 10% of any booty. Dismay, the fugitive, is a cruel and violent man, a lone wolf who will not hesitate to suspect frequently of the intentions of his companions. The title of dark fantasy is starring religious fanatics, blood fetish, mandate and phobic who, locked up in a narrow carriage, face a journey with the aim of safeguarding the hope of humanity, a fragile flame capable of facing corruption and The darkness that pee the world.

The universe has not changed, but the implications of our failures are now worse than ever. In the first Darkest Dungeon we traveled to the dungeons of a twisted Gothic mansion to end the monsters and the rot who nestled inside. This type of premise, that of an isolated place that is threatened by some forces that go beyond human understanding, suppose the basis of what the writer Charles L. Grant called quiet horror (serene terror) and that It characterizes by a palpable concern based on the certainty that the protagonists are not powerful enough to get victorious from their mission. Even though the title had certain elements lovecraftians as the progressive increase in stress and madness, it was kept on the margins of the legacy of Gertrude Barrows Bennett (inventor of dark fantasy) in terms of topics and tone. However, the second part embarks on a trip to save humanity as a whole, a much more epic affront and that, precisely for that, it may seem difficult but, of course, not impossible.

Darkest Dungeon II is structured in five acts, called confessions, totally independent and with their own final bosses. Since the first confession — the only one available at this time — is titled denial (denial), it is more than likely that the literal journey of the heroes comes accompanied by a metaphorical one through the different phases of the duel. The use of the codes of terror and fantasy to talk about the physical and psychological pain produced by the loss is something quite usual that, only in recent years, has given us series as the adaptation of Netflix de The curse of Hill House or midsummer ; Very different fictions, with different approaches to the duel that, as usual when this topic is treated, end with a certain positive note that reminds us to maintain hope at the most painful moments. The epic tone of this second part, attached to the metaphor of loss and to reach the dangerous top of a mountain, make The Darkest Dungeon II perceived very different from his predecessor, despite keeping the same Shady tone

ZAYDE WOLF - In the aesthetic section, the title makes use of 3D for the first time to immerse ourselves in the most practical aspects of the trip. Through the different maps, and manually, we will have to control a cart that will be essential to understand the title Lore and the relationship between the characters. While the first game bet more directly by the management, making us have to deal long-term with the welfare and evolution of a large group of characters through the different possibilities of Hamlet, here we can only take some improvements in The inn, depending on random events during our trip to take charge of the rest. Thus, in rest areas we will have the possibility of improving our techniques or practicing some games to increase affinity between characters or manage stress, while we will depend on finding a hospital during our journey to be able to attend, for example, your physical illnesses and Mental

The inclusion of this randomness, together with the manual control of the vehicle, accepted by transmitting a sense of continuous movement that is reinforced through dialogues that improve or make it difficult to create links between the heroes. The intensity of the flame we carry in our cart deeply affects both the characters and the random events of the map, so that if the flame is strong, our characters will have certain improvements and more propensity to relate positively between them, while if We are faults of hope The characters will be constantly stressed and our enemies will depart with advantage.

The fight on this occasion is quite similar to that of the first part, even though the improvements do not come from the hand of weapons and objects but of the successful distribution of the experience points. Of course, the crises of the protagonists and the different distractions derived from their personal relationships remain deeply influential and capable of making us suffer in what seemed like a clear victory. However, despite being more dynamic thanks to the bar in which we can see the order of attacks, the combat in this sequel feels quite less challenging than in the previous title, thanks, to which the characters increase automatically Your points of life during the trip, without having to get to special rooms or take any kind of food. To add some difficulty and variety, the maps of the different routes (what were before were incursions) will affect the flame of hope, meaning us constantly rewarding the placement of the characters and our style of play.

Perhaps, and obviating the content that will be added to later, the most indicative element that we find ourselves before a game in advance access phase is its obtuse tutorial that forces us to read pages and pages of elements that in the first laps, nor We even need. The entrance to The Darkest Dungeon II may be more abrupt than anything that is not solved through the simplicity of your map, the useful of your inventory and the aesthetic of the rest of the menus.

The Darkest Dungeon II It seems a much deeper proposal than its predecessor. Here the characters are not empty shells but protagonists with a past from which we can unlock several fragments. Its narrative is reinforced with multiple references and ironic winks to the hero s journey with the clear intention to develop metaphors that go beyond the constructs of Gothic and lovecraftiana inspiration, promising a novel approach to different hobbies and phobias. However, Red Hook Studio has a long way ahead. Making the extensive maps do not become repetitive, and the different confessions contribute something beyond their final boss should be some of their priorities. However, this advance gives us what we wanted. We have a very clear thing again: just the crazy, the fools and the masochists will come alive from this trip.

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