PS VR New Generation: New rumors surface - News - Entertainment

There seems to be agitation around the new generation VR headset of Sony Interactive Entertainment. According to the author of the Youtube PS VR Without Word, the manufacturer has just communicated new information about his device as part of a 90-minute presentation for developers.

According to the author of the video, the name used to designate the helmet is not PS VR 2 but NGVR. A code name that should remember good memories to PS Vita fans, which was unveiled under the NGP Code Name at the beginning of 2011. Some information transmitted during this assomed meeting join what has already been advanced in recent months by Upload VR and Bloomberg , starting with the fact that the NGVR would board Fresnel OLED slabs with a resolution of 4000x2040 (2000x2040 per eye). The device, which has not been shown, would be HDR compatible and would offer a 110 degree field of view (compared to 100 degrees for PS VR).

We had already heard of the Foveal rendering (FoveEdD rendering), an optimization technique to display a maximum of detail only on the zone where the user's vision is concentrated, at the expense of the quality of the peripheral parts of the stage But the new rumors also evoke a flexible scale resolution technique (Flexible Scaling Resolution). In addition to the foveal rendering and the detection of the look, these methods have aim to adapt the resolution intelligently according to the user's look, in order to save the calculation power of the PS5 and make the games more striking visually.

The sources once again evoke the presence of an integrated haptic return vibration engine directly into the helmet, the dual purpose is to reinforce the immersion and reduce the Motion Sickness. This engine is added to the haptic return and adaptive triggers that can also be found in the new joysticks already unveiled by the manufacturer.

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And precisely, we are told that these new joysticks will be directly supplied with the NGVR at launch, unlike the Ps Move that needed to be purchased separately. Always according to the same source, these new joysticks that have no names are equipped with analog capacitive sensors capable of determining the distance between the sensors and fingers of the user.

From a strategic point of view, Sony reportedly stated wanting to deviate from "VR experiences" to focus on big productions. For this, one of the goals would be to make more hybrid games running both on flat screen and in virtual reality, a good example of this type of game being Resident Evil 7 . In this case, the user would have the opportunity to download only the version he desires on the PlayStation Store.

Let's add that nothing has been mentioned regarding any backward compatibility with the PS VR games (whose operation is very different since it uses an external camera) but that Sony would have already planned to get out of the remasteners of some PS VR games. Finally, if we cut the different rumors, the manufacturer would intend to unveil its start-up plans 2022, for an outing at the end of next year.

Note that if it is not possible to check the rumors of this video, the very safe Richard Leadbetter has recently slipped an interesting allusion in the latest podcast of Digital Foundry. "_One thing I find encouraging, that's what Sony does with the PS VR 2 for the PlayStation 5. We have seen some specifications that have leaked and they are good. But we have seen other specifications that have Not been disclosed and who make it even more interesting ", murmurs the technician.

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